次の認定試験に速く合格する!
簡単に認定試験を準備し、学び、そして合格するためにすべてが必要だ。
(A)5.0
(B)6.1
(C)8.4
(D)6.0
(A)It depicts program operations, branches, and loops.
(B)It outlines the needed computations.
(C)It outlines the potential actions of a user
(D)It illustrates the communication steps for a particular software scenario.
(A)Specifies the program's behavioral requirements
(B)Specifics the program's components that must be present
(C)Visualizes the program's data values
(D)Describes the execution flow of the PrintPositive activity
(A)Float
(B)String
(C)Boolean
(D)Integer
(A)It can be run right away without converting the code into an executable file.
(B)It has code that is first converted to an executable file, and then run on a particular type of machine.
(C)It is considered fairly safe because it forces the programmer to declare all variable types ahead of time and commit to those types during runtime.
(D)It runs one statement at a time by another program without the need for compilation.
(A)variable int gpa
(B)constant int gpa
(C)constant float gpa
(D)variable float gpa
(A)A programming student is writing code to iterate through the integers in a list and determine the maximum.
(B)A programmer needs to perform a series of file compression tasks. These tasks are commonly performed by programmers, and the programmer does not want to have to code them all by hand
(C)A programmer is writing a piece of mathematical code that requires the heavy use of recursive functions.
(D)A video game programmer needs to perform several animation tasks, all of which are very common in the industry. The programmer does not want to have to code each task. And they are unsure if they a even know how lo code a few of them.
(E)A programmer is developing a database application that can house various types of data. The software cannot know ahead of time the data type, and so the programmer needs variables that do not require an initial declaration type.
(F)A programmer needs to write several interacting objects for a student gradebook application, some of which need an inheritance structure.
(A)A declared piece of information within a function
(B)A piece of information assigned to a function's output
(C)An input named in the definition of a function
(D)A piece of information provided in a function call
(A)Implementation
(B)Design
(C)Analysis
(D)Testing
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